涓绉嶄釜鎬у寲浜鸿劯娓告垙寮曟搸璁捐 The design of individual facial game engine-浣滆:鍒樺皬涓,浠樹附姊
棣栭〉
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甯愭埛涓蹇
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闃呰堝
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鎴戠殑涔︽灦
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鎴戣佸厖鍊
妫绱㈠府鍔
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鏂版墜涓婅矾
棣栭〉
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鍩虹绉戝
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澶у﹀︽姤(鑷鐒剁戝)
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杈藉畞甯堣寖澶у﹀︽姤锛堣嚜鐒剁戝︾増锛
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2007骞01鏈
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涓绉嶄釜鎬у寲浜鸿劯娓告垙寮曟搸璁捐
涓绉嶄釜鎬у寲浜鸿劯娓告垙寮曟搸璁捐
The design of individual facial game engine
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杈藉畞甯堣寖澶у﹀︽姤锛堣嚜鐒剁戝︾増锛
>>
2007骞01鏈
鍒樺皬涓
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浠樹附姊
涓鎬у寲浜鸿劯鍦ㄦ父鎴忎汉鐗╅犲瀷鎶鏈涓鐨勫湴浣嶅彉寰楄秺鏉ヨ秺閲嶈.璁捐′竴绉嶅熀浜庣収鐗囩殑涓鎬у寲浜鸿劯娓告垙寮曟搸.鍦ㄥ畾涔変竴绉嶉潰鍚戞父鎴忎笖鑳芥湁鏁堟敮鎸佷釜鎬у寲鍙樺舰鍜屽疄鏃舵樉绀虹殑涓夌淮涓鎬т汉鑴告ā鍨嬫暟鎹缁撴瀯鍩虹涓,浣跨敤寰勫悜鍩哄嚱鏁版彃鍊兼柟娉曞彉褰涓鎬т汉鑴告ā鍨嬪埌鐗瑰畾浜鸿劯妯″瀷.鍚屾椂缁欏嚭浜嗕竴绉嶅熀浜庣壒寰佺害鏉熺殑杩炵画澶氬垎杈ㄧ巼蹇閫熺汗鐞嗘槧灏勬柟娉.瀹為獙琛ㄦ槑,浣跨敤寮曟搸缁樺埗鐨勪釜鎬у寲浜鸿劯,婊¤冻娓告垙涓浜虹墿閫犲瀷鎵蹇呴』骞宠 鐨勭簿纭鎬у拰鏁堢巼涓ゆ柟闈㈢殑瑕佹眰.
鍏抽敭璇嶏細
浜鸿劯娓告垙寮曟搸
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涓夌淮浜鸿劯妯″瀷
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鐗瑰緛绾︽潫
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鍙樺舰
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绾圭悊鏄犲皠
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闃呰昏蒋浠朵笅杞
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[绉戝︽妧鏈涓庡伐绋 Science Technology and Engineering]
妯婄繝
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鐜嬩附鑺
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WANG Lifang
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[鎴愰兘淇℃伅宸ョ▼瀛﹂櫌瀛︽姤 Journal of Chengdu University Of Information Technology]
鏉庡織楣
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鍗㈠啗
3D娓告垙寮曟搸鏋勬灦姒傝堪 Research on 3D Game Engine Structure
[鐜颁唬璁$畻鏈猴紙涓撲笟鐗堬級 Modern Computer]
澶忔椇鐩
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榛勫績娓
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XIA Wang-sheng
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HUANG Xin-yuan
涓涓鍩轰簬3D娓告垙寮曟搸鐨勮櫄鎷熷睍绀烘柟妗 A Virtual Exhibition Scheme Based on 3D Game Engine
[璁$畻鏈烘妧鏈涓庡彂灞 Computer Technology and Development]
鎯犲織
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鏉庢槬瀵
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鍒樺績闆
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HUI Zhi
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LI Chun-fu
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LIU Xin-xiong
缃戠粶娓告垙寮曟搸涓鍚屾ユ妧鏈鐮旂┒缁艰堪 Survey of Synchronization Technology in Network Game Engine
[璁$畻鏈哄簲鐢ㄧ爺绌 Application Research of Computers]
閭辫埅
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浣曟槑鑰
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闄堥浄闇
鍩轰簬澶氫綋鍔ㄥ姏瀛︾悊璁虹殑璧涜溅娓告垙寮曟搸鐨勮捐′笌瀹炵幇 Real-time vehicle game engine base-on multi-body dynamic
[璁$畻鏈哄簲鐢 Journal of Computer Applications]
娣姘稿缓
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鐜嬫呭嘲
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宸︽e叴
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榛勫績娓
鏍戝瀷缁撴瀯棰勫勭悊绠楁硶鍙婂湪娓告垙寮曟搸涓鐨勫疄鐜 Algorithm of trees preprocessor and implement in game engine
[璁$畻鏈哄簲鐢 Journal of Computer Applications]
鍚存シ
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涓囨椇鏍
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妤奸『澶
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WU Kai
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WAN Wang-gen
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LOU Shun-tian
绾圭悊鏄犲皠鎶鏈鍦ㄤ笁缁存父鎴忓紩鎿庝腑鐨勫簲鐢 Texture Mapping and Its Application in 3D Game Engine
[璁$畻鏈轰豢鐪 Computer Simulation]
宸﹂瞾姊
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榛勫績娓
娴呮瀽娓告垙寮曟搸寮鍙 Analyzing the Development of Game Engine
[闀挎槬甯堣寖瀛﹂櫌瀛︽姤锛堣嚜鐒剁戝︾増锛 Journal of Changchun Teachers College]
缈熷啗鏄
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ZHAI Jun-chang
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[璁$畻鏈虹戝 Computer Science]
闄堟澗
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鍚存シ
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鍛ㄦ斂鏄
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涓囨椇璺
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妤奸『澶
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Wu Kai
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Zhou Zhengchun
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Wan Wanggen
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Lou Shuntian
2.5D娓告垙涓鍦板浘鐨勫嵆鏃剁敓鎴愮畻娉 In-Time Map Generation Method for 2.5D Game
[绯荤粺浠跨湡瀛︽姤 Journal of System Simulation]
娓犻懌
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鍛ㄥ啗
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浠樼櫨鏂
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瀹侀潤闈
铏氭嫙浼佷笟涓撲笟鎼滅储寮曟搸涓涓鎬у寲鐢ㄦ埛绯荤粺璁捐′笌瀹炵幇 Design and Implemention of the Individual User System of the Search Engine for the Virtual Enterprise
[灏忓瀷寰鍨嬭$畻鏈虹郴缁 Mini-Micro Systems]
鐢板姏濞
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灏规湞涓
Windows CE涓嬬殑鍦板浘鏄剧ず寮曟搸鐨勫紑鍙戜笌搴旂敤 DESIGN AND DEVELOPMENT OF MAP DISPLAY ENGINE ON WINDOWS CE
[娴嬬粯淇℃伅涓庡伐绋 Journal of Geomatics]
鏉庢灄宄
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鏉庨湒
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LI Linfeng
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LI Lin
涓绉嶄紭鍖栫殑鏈洪《鐩扴I寮曟搸鐨勮捐′笌瀹炵幇 Design and Implementation of an Optimized SI Engine in STB
[鐢佃嗘妧鏈 Video Engineering]
寰愮櫥
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閮戜笘瀹
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閲戣崘
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XU Deng
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ZHENG Shi-bao
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JIN Jian
鏇村氱浉浼兼枃鐚...
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